![]() ![]() Honestly, there are things that are just outright broken in 10.0 release (and still in 10.0.4).ġ0.1 is wickedly fast. There were a LOT of changes in the last few months before release, and I'm sure making things fast was no where near as important as making things work (and complete!). So why is OS X slow? Because it's just ass slow. ![]() The GUI is made up of a bunch of TIFF files. Quartz 2D does support creating vector graphics, but pretty much nothing you see on an average OS X screen is using vector graphics. There's nothing there that a 3D card can't handle. It's also capable of scaling and warping stuff, but those effects are used sparingly, and takes a CPU hit when you do. Quartz main claim to fame is its ability to composite graphics (which is how you get translucency). First of all, most of the drawing in OS X (which I'm using right now :) is done by blitting and compositing graphics. A lot of screen drawing is done with vectors and bezier curves that are closer to the type of acceleration that a 3d card provides and not a 2d card.Ī few common misconceptions here. The problem is that mac os x uses display technology that is not easily accelerated by current graphics cards.
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